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How to bake one texture for one mesh with multiple textures blender 2.8
Baking two textures into oneBaking multiple materials into one textureBlender Texture Bake ProblemsHow to use the textured material from a multi-mesh object onto a single mesh obj?How to bake multiple objects into one?How to swap the active image bake for multiple objectsImport Sketchup model/.obj file and bakeCycles, Materials Baked to Texture Lost ShadingHow to bake textures with compositing applied?Bake in Blender 2.8Combine Multiple Objects with Multiple Materials and Multiple Textures into ONEBaking doesn't update texture with 2.8
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I'm trying to perform material merging into one texture in accordance with the solutions:
Baking two textures into one
and
Baking multiple materials into one texture
But due to differences in Blender 2.8 interface I can't find 'bake' option in Render menu. And 'Texture atlas' wasn't found.
Could you kindly provide some steps to perform this task?
Thanks,
...I feel that it should be simple but hours spent and I was not lucky in this...
texture-baking
texture-baking
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 3 hours ago
SupaplexSupaplex
61
61
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Check out our Code of Conduct.
New contributor
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Supaplex is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
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1 Answer
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$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
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1 Answer
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1 Answer
1
active
oldest
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active
oldest
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$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
add a comment |
$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
add a comment |
$begingroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
$endgroup$
Due to changes in Blender 2.80, the Texture Atlas add-on might have become obsolete.
In Blender 2.7x it was only possible to edit one object at a time, thus you were only able to see one UV layout at a time.
In Blender 2.80 it is possible to edit two or more objects at the same time.
Start with UV-unwrapping the individual objects, just don't move or place the UV islands to minimize texture space.
When both objects are unwrapped, select both objects, go into edit mode, move your mouse to the UV Editor, select everything and go to "UV - Pack Islands".
Now every UV island from every object should have its own UV Space and also roughly the same texel density.
You can now either modify the UV layouts further (optimizing texture space, sorting UVs, etc.) or you can continue to bake your materials.
As for now (Blender 2.80 Beta), baking textures only works in Cycles. Go to "Properties - Render - Render Engine" and switch to Cycles.
edited 1 hour ago
answered 1 hour ago


metaphor_setmetaphor_set
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4,2781717
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Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
Supaplex is a new contributor. Be nice, and check out our Code of Conduct.
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