Synchronized implementation of a bank account in JavaUsing volatile instead of synchronized for a simulationSynchronized block over concurrent collectionsOOP bank databaseThread safety/Transaction enforcerImplementation of stackSimple bank accountSynchronized Queue Wrapper C++11Singleton with a volatile and synchronized instanceBasic Java bank accountSimulate BankAccount in Java
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Synchronized implementation of a bank account in Java
Using volatile instead of synchronized for a simulationSynchronized block over concurrent collectionsOOP bank databaseThread safety/Transaction enforcerImplementation of stackSimple bank accountSynchronized Queue Wrapper C++11Singleton with a volatile and synchronized instanceBasic Java bank accountSimulate BankAccount in Java
$begingroup$
I am trying to implement a bank account with Java in a thread safe way. My code looks like:
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* Class to represent an account, it also provides with methods to add and withdraw amount from the account.
*
* @author Karan Khanna
* @version 1.0
* @since 3/17/2019
*/
public class Account
private ReadWriteLock accountLock;
private BigDecimal balance;
private String accountNumber;
private String accountHolder;
public Account(String accountNumber, String accountHolder)
this.balance = new BigDecimal(0);
this.accountNumber = accountNumber;
this.accountHolder = accountHolder;
this.accountLock = new ReentrantReadWriteLock();
public double getBalance()
this.accountLock.readLock().lock();
double balance = this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
this.accountLock.readLock().unlock();
return balance;
public String getAccountNumber()
return accountNumber;
public String getAccountHolder()
return accountHolder;
public ReadWriteLock getAccountLock()
return accountLock;
public void addAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.add(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
public void withdrawAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.subtract(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
I am looking for feedback for the implementation.
java multithreading thread-safety
$endgroup$
add a comment |
$begingroup$
I am trying to implement a bank account with Java in a thread safe way. My code looks like:
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* Class to represent an account, it also provides with methods to add and withdraw amount from the account.
*
* @author Karan Khanna
* @version 1.0
* @since 3/17/2019
*/
public class Account
private ReadWriteLock accountLock;
private BigDecimal balance;
private String accountNumber;
private String accountHolder;
public Account(String accountNumber, String accountHolder)
this.balance = new BigDecimal(0);
this.accountNumber = accountNumber;
this.accountHolder = accountHolder;
this.accountLock = new ReentrantReadWriteLock();
public double getBalance()
this.accountLock.readLock().lock();
double balance = this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
this.accountLock.readLock().unlock();
return balance;
public String getAccountNumber()
return accountNumber;
public String getAccountHolder()
return accountHolder;
public ReadWriteLock getAccountLock()
return accountLock;
public void addAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.add(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
public void withdrawAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.subtract(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
I am looking for feedback for the implementation.
java multithreading thread-safety
$endgroup$
add a comment |
$begingroup$
I am trying to implement a bank account with Java in a thread safe way. My code looks like:
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* Class to represent an account, it also provides with methods to add and withdraw amount from the account.
*
* @author Karan Khanna
* @version 1.0
* @since 3/17/2019
*/
public class Account
private ReadWriteLock accountLock;
private BigDecimal balance;
private String accountNumber;
private String accountHolder;
public Account(String accountNumber, String accountHolder)
this.balance = new BigDecimal(0);
this.accountNumber = accountNumber;
this.accountHolder = accountHolder;
this.accountLock = new ReentrantReadWriteLock();
public double getBalance()
this.accountLock.readLock().lock();
double balance = this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
this.accountLock.readLock().unlock();
return balance;
public String getAccountNumber()
return accountNumber;
public String getAccountHolder()
return accountHolder;
public ReadWriteLock getAccountLock()
return accountLock;
public void addAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.add(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
public void withdrawAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.subtract(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
I am looking for feedback for the implementation.
java multithreading thread-safety
$endgroup$
I am trying to implement a bank account with Java in a thread safe way. My code looks like:
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.concurrent.locks.ReadWriteLock;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* Class to represent an account, it also provides with methods to add and withdraw amount from the account.
*
* @author Karan Khanna
* @version 1.0
* @since 3/17/2019
*/
public class Account
private ReadWriteLock accountLock;
private BigDecimal balance;
private String accountNumber;
private String accountHolder;
public Account(String accountNumber, String accountHolder)
this.balance = new BigDecimal(0);
this.accountNumber = accountNumber;
this.accountHolder = accountHolder;
this.accountLock = new ReentrantReadWriteLock();
public double getBalance()
this.accountLock.readLock().lock();
double balance = this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
this.accountLock.readLock().unlock();
return balance;
public String getAccountNumber()
return accountNumber;
public String getAccountHolder()
return accountHolder;
public ReadWriteLock getAccountLock()
return accountLock;
public void addAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.add(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
public void withdrawAmount(double amount)
this.accountLock.writeLock().lock();
this.balance.subtract(new BigDecimal(amount));
this.accountLock.writeLock().unlock();
I am looking for feedback for the implementation.
java multithreading thread-safety
java multithreading thread-safety
asked 11 hours ago
Karan KhannaKaran Khanna
1856
1856
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
In terms of the basic thread locking, it looks like it is doing the right thing, but there are a number of issues in how you are calculating the account balance, and also some escaped locking as well.
Note, your post is titled "Synchronized implementation", but it is not, it is a locked implementation. Synchronization is different, and, in this case, it may be a simpler mechanism.
Locking
Even if you don't catch exceptions, you should always use the try/finally mechanism for locking. Here, for example, it's possible that the addition may throw an exception (even though you don't catch it):
public void addAmount(double amount)
this.accountLock.writeLock().lock();
try
this.balance.add(new BigDecimal(amount));
finally
this.accountLock.writeLock().unlock();
In case you think that's extreme, well, the amount could be NaN or infinity, and that would throw a NumberFormatException, etc. Even if it were impossible for the logic to throw an error, you should still use the try/finally mechanism because it makes the logic obvious.
The balance method has the most to gain:
public double getBalance()
this.accountLock.readLock().lock();
try
return this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
finally
this.accountLock.readLock().unlock();
You are also leaking the lock through the public method to get it. You really should not allow other people to manipulate the lock strategy you have in your class. It is intended to be internal for a reason.
Speaking of that lock, you should also make it final...
private final ReadWriteLock accountLock;
Bugs
The most glaring issue is not with your locking, but with the balance management itself. BigDecimals are immutable. They cannot be changed. This does nothing: this.balance.add(new BigDecimal(amount)); .... that should be this.balance = this.balance.add(new BigDecimal(amount));.
The accountNumber and accountHolder should be final as well.
Finally, the getBalance method will not always return a 2-decimal double value. Not all values in binary floating-point are representable in decimal.
$endgroup$
add a comment |
$begingroup$
double is not a good choice to use for currency in Java. The better option is BigDecimal (which you are using for the internal balance, but not for the parameters passed to the addAmount and withdrawAmount methods). A better approach would be to make those methods take a BigDecimal parameter instead (and to use BigDecimal everywhere in your code that deals with currency amounts).
If for some reason those methods need to take a double parameter then you should not convert it to a BigDecimal with the new BigDecimal(double) constructor - this will give an inaccurate conversion and an unexpected (and incorrect) value for the balance after the add/withdraw operation. For example, the following test fails:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(new BigDecimal(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
with the error
java.lang.AssertionError:
Expected: is <0.1>
but: was <0.1000000000000000055511151231257827021181583404541015625>
The correct way to convert from a double to a BigDecimal is to use BigDecimal.valueOf(double). For example, changing the middle line in the above test will make it pass:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(BigDecimal.valueOf(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
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2 Answers
2
active
oldest
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2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
In terms of the basic thread locking, it looks like it is doing the right thing, but there are a number of issues in how you are calculating the account balance, and also some escaped locking as well.
Note, your post is titled "Synchronized implementation", but it is not, it is a locked implementation. Synchronization is different, and, in this case, it may be a simpler mechanism.
Locking
Even if you don't catch exceptions, you should always use the try/finally mechanism for locking. Here, for example, it's possible that the addition may throw an exception (even though you don't catch it):
public void addAmount(double amount)
this.accountLock.writeLock().lock();
try
this.balance.add(new BigDecimal(amount));
finally
this.accountLock.writeLock().unlock();
In case you think that's extreme, well, the amount could be NaN or infinity, and that would throw a NumberFormatException, etc. Even if it were impossible for the logic to throw an error, you should still use the try/finally mechanism because it makes the logic obvious.
The balance method has the most to gain:
public double getBalance()
this.accountLock.readLock().lock();
try
return this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
finally
this.accountLock.readLock().unlock();
You are also leaking the lock through the public method to get it. You really should not allow other people to manipulate the lock strategy you have in your class. It is intended to be internal for a reason.
Speaking of that lock, you should also make it final...
private final ReadWriteLock accountLock;
Bugs
The most glaring issue is not with your locking, but with the balance management itself. BigDecimals are immutable. They cannot be changed. This does nothing: this.balance.add(new BigDecimal(amount)); .... that should be this.balance = this.balance.add(new BigDecimal(amount));.
The accountNumber and accountHolder should be final as well.
Finally, the getBalance method will not always return a 2-decimal double value. Not all values in binary floating-point are representable in decimal.
$endgroup$
add a comment |
$begingroup$
In terms of the basic thread locking, it looks like it is doing the right thing, but there are a number of issues in how you are calculating the account balance, and also some escaped locking as well.
Note, your post is titled "Synchronized implementation", but it is not, it is a locked implementation. Synchronization is different, and, in this case, it may be a simpler mechanism.
Locking
Even if you don't catch exceptions, you should always use the try/finally mechanism for locking. Here, for example, it's possible that the addition may throw an exception (even though you don't catch it):
public void addAmount(double amount)
this.accountLock.writeLock().lock();
try
this.balance.add(new BigDecimal(amount));
finally
this.accountLock.writeLock().unlock();
In case you think that's extreme, well, the amount could be NaN or infinity, and that would throw a NumberFormatException, etc. Even if it were impossible for the logic to throw an error, you should still use the try/finally mechanism because it makes the logic obvious.
The balance method has the most to gain:
public double getBalance()
this.accountLock.readLock().lock();
try
return this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
finally
this.accountLock.readLock().unlock();
You are also leaking the lock through the public method to get it. You really should not allow other people to manipulate the lock strategy you have in your class. It is intended to be internal for a reason.
Speaking of that lock, you should also make it final...
private final ReadWriteLock accountLock;
Bugs
The most glaring issue is not with your locking, but with the balance management itself. BigDecimals are immutable. They cannot be changed. This does nothing: this.balance.add(new BigDecimal(amount)); .... that should be this.balance = this.balance.add(new BigDecimal(amount));.
The accountNumber and accountHolder should be final as well.
Finally, the getBalance method will not always return a 2-decimal double value. Not all values in binary floating-point are representable in decimal.
$endgroup$
add a comment |
$begingroup$
In terms of the basic thread locking, it looks like it is doing the right thing, but there are a number of issues in how you are calculating the account balance, and also some escaped locking as well.
Note, your post is titled "Synchronized implementation", but it is not, it is a locked implementation. Synchronization is different, and, in this case, it may be a simpler mechanism.
Locking
Even if you don't catch exceptions, you should always use the try/finally mechanism for locking. Here, for example, it's possible that the addition may throw an exception (even though you don't catch it):
public void addAmount(double amount)
this.accountLock.writeLock().lock();
try
this.balance.add(new BigDecimal(amount));
finally
this.accountLock.writeLock().unlock();
In case you think that's extreme, well, the amount could be NaN or infinity, and that would throw a NumberFormatException, etc. Even if it were impossible for the logic to throw an error, you should still use the try/finally mechanism because it makes the logic obvious.
The balance method has the most to gain:
public double getBalance()
this.accountLock.readLock().lock();
try
return this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
finally
this.accountLock.readLock().unlock();
You are also leaking the lock through the public method to get it. You really should not allow other people to manipulate the lock strategy you have in your class. It is intended to be internal for a reason.
Speaking of that lock, you should also make it final...
private final ReadWriteLock accountLock;
Bugs
The most glaring issue is not with your locking, but with the balance management itself. BigDecimals are immutable. They cannot be changed. This does nothing: this.balance.add(new BigDecimal(amount)); .... that should be this.balance = this.balance.add(new BigDecimal(amount));.
The accountNumber and accountHolder should be final as well.
Finally, the getBalance method will not always return a 2-decimal double value. Not all values in binary floating-point are representable in decimal.
$endgroup$
In terms of the basic thread locking, it looks like it is doing the right thing, but there are a number of issues in how you are calculating the account balance, and also some escaped locking as well.
Note, your post is titled "Synchronized implementation", but it is not, it is a locked implementation. Synchronization is different, and, in this case, it may be a simpler mechanism.
Locking
Even if you don't catch exceptions, you should always use the try/finally mechanism for locking. Here, for example, it's possible that the addition may throw an exception (even though you don't catch it):
public void addAmount(double amount)
this.accountLock.writeLock().lock();
try
this.balance.add(new BigDecimal(amount));
finally
this.accountLock.writeLock().unlock();
In case you think that's extreme, well, the amount could be NaN or infinity, and that would throw a NumberFormatException, etc. Even if it were impossible for the logic to throw an error, you should still use the try/finally mechanism because it makes the logic obvious.
The balance method has the most to gain:
public double getBalance()
this.accountLock.readLock().lock();
try
return this.balance.setScale(2, RoundingMode.HALF_DOWN).doubleValue();
finally
this.accountLock.readLock().unlock();
You are also leaking the lock through the public method to get it. You really should not allow other people to manipulate the lock strategy you have in your class. It is intended to be internal for a reason.
Speaking of that lock, you should also make it final...
private final ReadWriteLock accountLock;
Bugs
The most glaring issue is not with your locking, but with the balance management itself. BigDecimals are immutable. They cannot be changed. This does nothing: this.balance.add(new BigDecimal(amount)); .... that should be this.balance = this.balance.add(new BigDecimal(amount));.
The accountNumber and accountHolder should be final as well.
Finally, the getBalance method will not always return a 2-decimal double value. Not all values in binary floating-point are representable in decimal.
edited 10 hours ago
answered 10 hours ago
rolfl♦rolfl
91.1k13192395
91.1k13192395
add a comment |
add a comment |
$begingroup$
double is not a good choice to use for currency in Java. The better option is BigDecimal (which you are using for the internal balance, but not for the parameters passed to the addAmount and withdrawAmount methods). A better approach would be to make those methods take a BigDecimal parameter instead (and to use BigDecimal everywhere in your code that deals with currency amounts).
If for some reason those methods need to take a double parameter then you should not convert it to a BigDecimal with the new BigDecimal(double) constructor - this will give an inaccurate conversion and an unexpected (and incorrect) value for the balance after the add/withdraw operation. For example, the following test fails:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(new BigDecimal(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
with the error
java.lang.AssertionError:
Expected: is <0.1>
but: was <0.1000000000000000055511151231257827021181583404541015625>
The correct way to convert from a double to a BigDecimal is to use BigDecimal.valueOf(double). For example, changing the middle line in the above test will make it pass:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(BigDecimal.valueOf(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
double is not a good choice to use for currency in Java. The better option is BigDecimal (which you are using for the internal balance, but not for the parameters passed to the addAmount and withdrawAmount methods). A better approach would be to make those methods take a BigDecimal parameter instead (and to use BigDecimal everywhere in your code that deals with currency amounts).
If for some reason those methods need to take a double parameter then you should not convert it to a BigDecimal with the new BigDecimal(double) constructor - this will give an inaccurate conversion and an unexpected (and incorrect) value for the balance after the add/withdraw operation. For example, the following test fails:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(new BigDecimal(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
with the error
java.lang.AssertionError:
Expected: is <0.1>
but: was <0.1000000000000000055511151231257827021181583404541015625>
The correct way to convert from a double to a BigDecimal is to use BigDecimal.valueOf(double). For example, changing the middle line in the above test will make it pass:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(BigDecimal.valueOf(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
add a comment |
$begingroup$
double is not a good choice to use for currency in Java. The better option is BigDecimal (which you are using for the internal balance, but not for the parameters passed to the addAmount and withdrawAmount methods). A better approach would be to make those methods take a BigDecimal parameter instead (and to use BigDecimal everywhere in your code that deals with currency amounts).
If for some reason those methods need to take a double parameter then you should not convert it to a BigDecimal with the new BigDecimal(double) constructor - this will give an inaccurate conversion and an unexpected (and incorrect) value for the balance after the add/withdraw operation. For example, the following test fails:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(new BigDecimal(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
with the error
java.lang.AssertionError:
Expected: is <0.1>
but: was <0.1000000000000000055511151231257827021181583404541015625>
The correct way to convert from a double to a BigDecimal is to use BigDecimal.valueOf(double). For example, changing the middle line in the above test will make it pass:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(BigDecimal.valueOf(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
double is not a good choice to use for currency in Java. The better option is BigDecimal (which you are using for the internal balance, but not for the parameters passed to the addAmount and withdrawAmount methods). A better approach would be to make those methods take a BigDecimal parameter instead (and to use BigDecimal everywhere in your code that deals with currency amounts).
If for some reason those methods need to take a double parameter then you should not convert it to a BigDecimal with the new BigDecimal(double) constructor - this will give an inaccurate conversion and an unexpected (and incorrect) value for the balance after the add/withdraw operation. For example, the following test fails:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(new BigDecimal(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
with the error
java.lang.AssertionError:
Expected: is <0.1>
but: was <0.1000000000000000055511151231257827021181583404541015625>
The correct way to convert from a double to a BigDecimal is to use BigDecimal.valueOf(double). For example, changing the middle line in the above test will make it pass:
@Test
public void demonstrateBigDecimalRoundingErrorsFromDouble()
BigDecimal balance = BigDecimal.ZERO;
balance = balance.add(BigDecimal.valueOf(0.1));
assertThat(balance, is(new BigDecimal("0.1")));
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 1 hour ago
Player OnePlayer One
1011
1011
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Player One is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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